overkill.wtf is an indie gaming publication written with love, sweat and (a lot of) espresso by Kevin Wammer (Editor-In-Chief) with the help of Chris Brandrick (Deputy Editor), curator of Switch Weekly.
Our current focus is on a range of handheld, portable platforms, including the Steam Deck and Nintendo Switch. However, we believe the future of gaming will focus on three independent pillars: cloud gaming, handheld devices, and VR/AR experiences.
Three Pillars: Cloud, Portables, Reality Experiences
It wouldn't surprise us if the next console generation will be the last (in a traditional sense) before everything moves to a streaming-box format. Microsoft is heading there already, with their Xbox cloud service on TVs, an app in every browser, and dedicated streaming-only hardware on the way too.
Meanwhile, Sony is pushing hard into VR with new hardware, just as Facebook touts the ‘metaverse’ as the next digital frontier to conquer. All of Silicon Valley, from Google to Apple, and others, want a share of this new space — be it virtual reality, mixed reality, or an augmented one.
Finally, thanks to the cloud, technologies like FSR/DLSS, and devices such as Steam Deck and Switch, handheld gaming (chiefly devices that afford a wide range of flexibility) will only become more popular. We already see several manufacturers trying to enter this portable market.
This is what we believe in, and what we will cover.
“The future is already here – it's just not evenly distributed.” — William Gibson
You can expect guides, reviews, news, and essays on gaming. If you want to follow along, you can follow the blog via Twitter, Mastodon and RSS, or sign up for the free newsletter, where we summarize the week in gaming.